![]() ![]() ![]() But your Princess commander’s menu for stat-boosting lists traits like Spirit, Wisdom, Moral, and Faith. ![]() You can level-up your own character commander’s stats and passive abilities in a straightforward menu based on experience points earned in battles. You won’t know until you go through the trial-and-error attempt necessary to figure it out – and unfortunately, much of the game is like this, giving the player a learning curve from unnecessary complexity. For example, if you fail a mission, you are given the option to either “Restart Mission” or “Retry.” One of these choices will bring you back to the overworld map, and the other will start the mission over. This starts in little, subtle ways that are compounded by other mechanics. Instead, whether due to translation miscues or taking too much design influence from some mobile-gaming trends, player-reward is often delayed, obfuscated, or barred altogether. However, player progress in Princess Guide is not content to merely be stifled by progressive enemy difficulty alone. Somewhere at the core of The Princess Guide is a winning formula gradually build your stats and weapon strengths in order to hack and slash your way through missions to progress a fantastical plot delivered in a cheeky, lighthearted fashion with anime visuals and Japanese voicework subtitled in English. This is no dating sim, and the most sensual visual would have to be when a villager character shows up with a comically generous cleavage. However, any actual sexuality going on is more implied than overt. It should be said: Yes, there is a certain relational component to these interactions, and the Princess characters hone in on some dominance/submission themes in their characterizations. Those familiar with titles like Final Fantasy Tactics Advance will slip into the overworld stuff smoothly, albeit with hack-and-slash gameplay interspersed instead of turn-based action. As missions are completed, your units strengthen and the plot advances until the problems of the Kingdom have been solved. Once those missions or enemies are reached, the battle begins – an overhead, real-time fight that might take 15 seconds against a couple of monsters or last a few minutes and require navigating through a hostile landscape. The overall gameplay loop consists of moving Commander units across an overworld to reach Missions or encounter enemy units along the way. That is, when you’re not enjoying a story scene where Princess Liliarte jokes about eating a whole cow or Princess Alpana is hoping you think her tail is cute. Don’t let the cutesy name and art style fool you: The Princess Guide places systems within systems to form layers of complexity which pose a steep learning curve for the player. ![]() This is The Princess Guide in a nutshell, a game that splits its time between the zany anime stylings of magical-fantasy storytelling and real-time mission-based action gameplay. Should you scold your warrior-princess because she keeps turning her subordinates into frogs and you think it is a bit extreme as far as disciplinary measures go, or should you praise her because she just survived being double-teamed by enemy mechs without any squad support? ![]()
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